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Customer Testimonials


"gDEBugger has become an important tool when resolving OpenGL issues with our developers. By allowing us to communicate the exact GL calls that are incorrect, we can clearly demonstrate situations where rendering artifacts are caused by an application error. This resulted in saving a lot of time assisting the developer in fixing their application."

Sébastien Dominé,
Manager of Developer Technology Tools, NVIDIA

 


"gDEBugger has been used extensively within ATI by both our driver and developer relations engineering teams. The combination of gDEBugger with the ATI hardware performance counters facilitates the in-depth analysis of OpenGL applications. This ensures that the applications developed for ATI products perform to their maximum potential."

Jonathan Zarge,Developer Tools Lead, ATI Technologies inc.

 


"gDEBugger has become an essential tool in our developer engineering team. We use it as part of our workflow for developing examples and demos and for providing technical assistance to our developers. With the addition of 3Dlabs' Hardware Profiling Technology, gDEBugger is a must-have tool for any OpenGL developer concerned with performance."

Randi Rost,Director of Developer Relations, 3Dlabs, Inc.

 


"gDEBugger is a fantastic Debugging and Profiling tool. Using the built-in graphing tools, I was able to quickly track down where the bottlenecks were in my application. Having the OpenGL command stream right there great - I was able to improve performance by 40% just by removing all the redundant calls. I recommend it for anyone doing real-time G raphics using OpenGL."

Jiawen Chen,Graduate Student, MIT

 

 

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